Thursday 23 June 2016

Uncharted 4 A thiefs end

                                                       


                          INTRODUCTION

Uncharted 4: A Thief's End is an action-adventure third-person shooter video game developed by Naughty Dog and published by Sony Interactive Entertainment for the PlayStation 4 video game console. As the sequel to the 2011 game Uncharted 3: Drake's Deception, it is the conclusion to the Uncharted series starring Nathan Drake.
The story, set several years after the events of Uncharted 3: Drake's Deception, follows series protagonist Nathan Drake, who has retired from fortune hunting, reunite with his older brother Sam and longtime partner Sully to search for clues for the location of Captain Henry Avery's long-lost treasure to save his brother.
The game was first teased at the PlayStation 4 U.S. launch event on November 14, 2013, as the next main entry in the Uncharted franchise. It was unveiled as Uncharted 4: A Thief's End on 9 June 2014, at Sony's press conference during E3, with a small teaser debuting the game's real-time visuals. The game was released worldwide on May 10, 2016 and received widespread acclaim from critics, with praise particularly given to the game's gameplay, presentation, narrative and visuals.


                      Gameplay

Uncharted 4: A Thief's End is an action-adventure game played from a third-person perspective. It includes elements commonly found in platform games. The player assumes control of Nathan Drake, who is physically adept and is able to jump, sprint, climb, swim, scale narrow ledges and wall-faces to get between points, swing with a rope, use a grappling hook and perform other acrobatic actions. Drake can use various firearms such as assault rifles, pistols and grenades to kill enemies. Stealth elements are incorporated into the game, allowing the player to sneak behind enemies and kill them without being noticed.[1] The melee combat system was reworked to avoid the presence of quick time events,[2] and Drake can now control vehicles directly.[3]
While the game is linear, environments feature multiple paths for the player to explore.[4] Maps are significantly larger than the previous games in the franchise,[5] with the explorable area being 10 times larger than the previous games.[6] The artificial intelligence (AI) of enemies is enhanced; they are now able to respond to the player's actions more responsively, coordinate tactics, and cooperate with each other.[2] The AI of Drake's companions, including Sam and Sully, are improved and assist Nathan in combat situations, though the player can not directly command them.[7] A dialogue tree is introduced, though it does not affect the story's progression.[8] The transition between cutscene and gameplay sequences has been described as "seamless".[9] Extra visual filters and modes, such as a zero-gravity mode, bullet time gameplay, and a cel-shaded artstyle, can be unlocked by using points players collected in the main game.

No comments:

Post a Comment